Managing Partner YouX
iBloom Managing Partner
In the previous article we talked about User-Centered Design and how the knowledge of the user and the context in which he interacts with a system is essential to develop successful interfaces. We are now going to talk about a set of methodologies that allow us to optimize the answers we give to users' needs in certain contexts of use. As mentioned (Rubin, J., Chisnell, D., 2008) “ UCD [User Centered Design] comprises a variety of techniques, methods, and practices, each applied at different points in the product development lifecycle. Reviewing the major methods will help to provide some context for usability testing, which itself is one of these techniques. Please note that the order in which the techniques are described is more or less the order in which they would be during a product's development lifecycle .”
These techniques are:
For a team that has implemented User-Centered Design, measuring usability is important from the outset so that the entire multi-disciplinary team involved in the project understands the objectives and goals to be achieved. The ISO/IEC 9126-6 standard (however superseded by ISO/IEC 25010:2011 ) defines the requirements of effectiveness, efficiency and satisfaction that an interface must have in order for the user to achieve its objectives.
Objective: Assess whether the user was able to successfully complete a task.
We could thus measure effectiveness through the following general formula:
That we could scale it into error-free success rate, error-free success rate, and critical-error-free success rate.
Example:
Total successfully completed tasks = 7 Total number of tasks = 10
Effectiveness = 7/10 x 100% = 70%
Purpose: to assess how much time the user needs to complete the task.
• Task execution time: amount of time the user needs to complete a task. In operational terms, the values of the various users are added up and an average is calculated. Example:
Task execution time 13"+10"+7"+10" = 40 sec
Average = 10 sec.
• Task completion time compared to a heavy user : this is a lesser-known metric that aims at how intuitive the flow is for people with less technological knowledge.
After completing a task, even if it was not completed successfully, users must complete a questionnaire that measures the degree of difficulty of the task. The most popular:
• ASQ: After Scenario Questionnaire.
• NASA-TLX: NASA's Task Load Index, which is a measure of mental effort.
• SMEQ: Subjective Mental Effort Questionnaire.
• UME: usability magnitude estimate.
• SEQ: single ease question : this is a good alternative because it is simple. Something like “Overall, how difficult or easy was this task to perform?
“Very difficult – 1 to 7 – Very easy.”
It serves to understand the users' perception of what was tested. At the end of the test, a questionnaire is advanced to find out what is the degree of user satisfaction with the test as a whole. Most used questionnaires:
References:
Rubin, J., & Chisnell, D. (2008). Handbook of usability testing: how to plan, design, and conduct effective tests (2nd ed.). Indianapolis: Wiley.
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Digital Strategy
UX Design
UI Design
Digital Sprints
User Research
AR applications
Web AR
Software development
Mobile Applications / Web Apps
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