Personas in Software Development
personas are models that represent broad groups of potential users of an interface or application. Their goal is to create reliable and realistic representations of the user groups they are supposed to represent.
Augmented Reality is an experience that uses a camera to change or improve the way the user sees the real world. Through a native or web app, virtual elements are superimposed (such as images, videos, sound, documents, 3D elements) to which attributes such as geolocation can be attributed to the real context where the user is.
personas are models that represent broad groups of potential users of an interface or application. Their goal is to create reliable and realistic representations of the user groups they are supposed to represent.
In this article we are going to talk about a very important concept for those who work in the areas of UX and Usability: user-centered design (or User Centered Design, in the English version).
Among the satisfaction tests, we particularly like the SUS, which has the great virtue of striking a balance between rigor and not being too long for the user and researcher. What SUS intends to evaluate: Effectiveness, Efficiency and Satisfaction.
In the article What is User eXperience (UX) and how it differs from Usability we talk about the concepts of UX and Usability. In this article we will identify some dimensions that we must take into account to evaluate UX and Usability.
When developing new interfaces or products, usability is a critical success factor and should not be left to the discretion of the development team.
User Experience, (User experience or UX, as it is better known in English) is a concept that is often used as a synonym for usability, interaction experience, interaction design, user experience or as an umbrella that incorporates many of these terms.
Augmented Reality is an experience that uses a camera to change or improve the way the user sees the real world.
Prototyping is a process of creating a replica of a product or system that you intend to develop.
According to several international studies, the overwhelming majority of custom software development projects fail: either because they are way above budget, or they accumulate long delays and/or they do not meet the expectations that were the basis for their creation. In this article we will talk a little about the main mousetraps that we should be aware of.
During this pandemic period, a lot has been said about digital transformation and how nothing will be as it used to be in the most varied sectors, from companies, to education, health, work and other sectors of society.
But we will really be talking about digital transformation. or will most of these cases be mere examples of process digitization?
We will review a set of methodologies that allow us to optimize the responses we give to users' needs in certain contexts of use.
According to several international studies, the overwhelming majority of custom software development projects fail: either because they are way above budget, or they accumulate long delays and/or they do not meet the expectations that were the basis for their creation. In this article we will talk a little about the main mousetraps that we should be aware of.
In this article we are going to talk about a very important concept for those who work in the areas of UX and Usability: user-centered design (or User Centered Design, in the English version).
Augmented Reality is an experience that uses a camera to change or improve the way the user sees the real world. Through a native or web app, virtual elements are superimposed (such as images, videos, sound, documents, 3D elements) to which attributes such as geolocation can be attributed to the real context where the user is.
According to several international studies, the overwhelming majority of custom software development projects fail: either because they are way above budget, or they accumulate long delays and/or they do not meet the expectations that were the basis for their creation. In this article we will talk a little about the main mousetraps that we should be aware of.
When developing new interfaces or products, usability is a critical success factor and should not be left to the discretion of the development team.
According to several international studies, the overwhelming majority of custom software development projects fail: either because they are way above budget, or they accumulate long delays and/or they do not meet the expectations that were the basis for their creation. In this article we will talk a little about the main mousetraps that we should be aware of.
Among the satisfaction tests, we particularly like the SUS, which has the great virtue of striking a balance between rigor and not being too long for the user and researcher. What SUS intends to evaluate: Effectiveness, Efficiency and Satisfaction.
According to several international studies, the overwhelming majority of custom software development projects fail: either because they are way above budget, or they accumulate long delays and/or they do not meet the expectations that were the basis for their creation. In this article we will talk a little about the main mousetraps that we should be aware of.
We will review a set of methodologies that allow us to optimize the responses we give to users' needs in certain contexts of use.
According to several international studies, the overwhelming majority of custom software development projects fail: either because they are way above budget, or they accumulate long delays and/or they do not meet the expectations that were the basis for their creation. In this article we will talk a little about the main mousetraps that we should be aware of.
In this article we are going to talk about a very important concept for those who work in the areas of UX and Usability: user-centered design (or User Centered Design, in the English version).
According to several international studies, the overwhelming majority of custom software development projects fail: either because they are way above budget, or they accumulate long delays and/or they do not meet the expectations that were the basis for their creation. In this article we will talk a little about the main mousetraps that we should be aware of.
personas are models that represent broad groups of potential users of an interface or application. Their goal is to create reliable and realistic representations of the user groups they are supposed to represent.
Digital Strategy
UX Design
UI Design
Digital Sprints
User Research
AR applications
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YouX is a software development company focused on providing the best user experiences.
Digital Strategy
UX Design
UI Design
Digital Sprints
User Research
AR applications
Web AR
Software development
Mobile Applications / Web Apps
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